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			All Classes（全部类）
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			<ul>
				<li class="italic"><a href="#" target="Interface">*IAnimal（动物）</a></li>
				<li class="italic"><a href="#" target="Interface">*IBlock（方块）</a></li>
				<li class="italic"><a href="#" target="Interface">*IBlockFluidContainer</a></li>
				<li class="italic"><a href="#" target="Interface">*IBlockScripted（方块脚本）</a></li>
				<li class="italic"><a href="#" target="Interface">*IBlockScriptedDoor（方块脚本门）</a></li>
				<li class="italic"><a href="#" target="Interface">*ICustomNpc（自定义NPC）</a></li>
				<li class="italic"><a href="#" target="Interface">*IData（数据？）</a></li>
				<li class="italic"><a href="#" target="Interface">*IDialog（对话）</a></li>
				<li class="italic"><a href="#" target="Interface">*IDialogOption（对话框选项）</a></li>
				<li class="italic"><a href="#" target="Interface">*IEntity（实体）</a></li>
				<li class="italic"><a href="#" target="Interface">*IEntityLiving</a></li>
				<li class="italic"><a href="#" target="Interface">*IEntityLivingBase</a></li>
				<li class="italic"><a href="#" target="Interface">*IFaction（阵营）</a></li>
				<li class="italic"><a href="#" target="Interface">*IFactionHandler（阵营管理？）</a></li>
				<li class="italic"><a href="#" target="Interface">*IItemBook（书）</a></li>
				<li class="italic"><a href="#" target="Interface">*IItemStack</a></li>
				<li class="italic"><a href="#" target="Interface">*IJobBard（职业-吟游诗人）</a></li>
				<li class="italic"><a href="#" target="Interface">*IJobFollower（职业-雇佣随从）</a></li>
				<li class="italic"><a href="#" target="Interface">*IJobPuppet（职业-木偶）</a></li>
				<li class="italic"><a href="#" target="Interface">*IJobPuppetPart（职业-木偶部件？）</a></li>
				<li class="italic"><a href="#" target="Interface">*IJobSpawner（职业-传送）</a></li>
				<li class="italic"><a href="#" target="Interface">*IMonster（怪物）</a></li>
				<li class="italic"><a href="#" target="Interface">*INPCAdvanced（NPC-高级设置）</a></li>
				<li class="italic"><a href="#" target="Interface">*INPCAi（NPC-AI设置）</a></li>
				<li class="italic"><a href="#" target="Interface">*INPCDisplay（NPC-外形设置）</a></li>
				<li class="italic"><a href="#" target="Interface">*INPCInventory（NPC-物品设置）</a></li>
				<li class="italic"><a href="#" target="Interface">*INPCJob（NPC-职业设置）</a></li>
				<li class="italic"><a href="#" target="Interface">*INPCMelee（NPC-近战设置）</a></li>
				<li class="italic"><a href="#" target="Interface">*INPCRanged（NPC-远程设置）</a></li>
				<li class="italic"><a href="#" target="Interface">*INPCRole（NPC-属性设置）</a></li>
				<li class="italic"><a href="#" target="Interface">*INPCStats</a></li>
				<li class="italic"><a href="#" target="Interface">*IPixelmon（精灵宝可梦？）</a></li>
				<li class="italic"><a href="#" target="Interface">*IPixelmon.IPixelmonPlayerData（精灵宝可梦玩家数据？）</a></li>
				<li class="italic"><a href="#" target="Interface">*IPlayer（玩家）</a></li>
				<li class="italic"><a href="#" target="Interface">*IPlayerMail（玩家邮件）</a></li>
				<li class="italic"><a href="#" target="Interface">*IQuest</a></li>
				<li class="italic"><a href="#" target="Interface">*IRecipe（配方）</a></li>
				<li class="italic"><a href="#" target="Interface">*IRecipeHandler（配方处理？）</a></li>
				<li class="italic"><a href="#" target="Interface">*IRoleDialog（身份-群体对话）</a></li>
				<li class="italic"><a href="#" target="Interface">*IRoleFollower（身份-雇佣随从）</a></li>
				<li class="italic"><a href="#" target="Interface">*IRoleTrader（身份-商人）</a></li>
				<li class="italic"><a href="#" target="Interface">*IScoreboard（计分板）</a></li>
				<li class="italic"><a href="#" target="Interface">*IScoreboardObjective（计分板目标？）</a></li>
				<li class="italic"><a href="#" target="Interface">*IScoreboardTeam（计分板队伍）</a></li>
				<li class="italic"><a href="#" target="Interface">*ITimers（计时器）</a></li>
				<li class="italic"><a href="#" target="Interface">*IWorld（世界）</a></li>
				<li>　</li>
				<li><a href="#" target="Interface">BlockEvent（方块事件）</a></li>
				<li><a href="#" target="Interface">BlockEvent.BreakEvent（方块-破坏事件）</a></li>
				<li><a href="#" target="Interface">BlockEvent.ClickedEvent（方块-点击事件）</a></li>
				<li><a href="#" target="Interface">BlockEvent.CollidedEvent（方块-碰撞事件）</a></li>
				<li><a href="#" target="Interface">BlockEvent.DoorToggleEvent（方块-门开启关闭事件）</a></li>
				<li><a href="#" target="Interface">BlockEvent.EntityFallenUponEvent（方块-实体落下事件？）</a></li>
				<li><a href="#" target="Interface">BlockEvent.ExplodedEvent（方块-被爆炸事件）</a></li>
				<li><a href="#" target="Interface">BlockEvent.HarvestedEvent（方块-获取事件）</a></li>
				<li><a href="#" target="Interface">BlockEvent.InitEvent（方块-初始事件）</a></li>
				<li><a href="#" target="Interface">BlockEvent.InteractEvent（方块-对话事件）</a></li>
				<li><a href="#" target="Interface">BlockEvent.NeighborChangedEvent（方块-邻居变化事件？）</a></li>
				<li><a href="#" target="Interface">BlockEvent.RainFillEvent（方块-水被填满事件）</a></li>
				<li><a href="#" target="Interface">BlockEvent.RedstoneEvent（方块-红石事件）</a></li>
				<li><a href="#" target="Interface">BlockEvent.TimerEvent（方块-时间事件）</a></li>
				<li><a href="#" target="Interface">BlockEvent.UpdateEvent（方块-更新事件）</a></li>
				<li>　</li>
				<li><a href="#" target="Interface">CommandNoppesBase（Noppes基础命令？）</a></li>
				<li><a href="#" target="Interface">CommandNoppesBase.SubCommand（Noppes基础命令-子命令）</a></li>
				<li>　</li>
				<li><a href="#" target="Interface">CustomNPCsException（自定义NPC异常？）</a></li>
				<li>　</li>
				<li><a href="#" target="Interface">DialogEvent（对话框事件）</a></li>
				<li><a href="#" target="Interface">DialogEvent.OpenEvent（对话框-对话框打开事件）</a></li>
				<li><a href="#" target="Interface">DialogEvent.OptionEvent（对话框-对话框选项事件）</a></li>
				<li>　</li>
				<li><a href="#" target="Interface">EntityType（实体类型）</a></li>
				<li>　</li>
				<li><a href="#" target="Interface">EnumOptionType（枚举选择类型？）</a></li>
				<li><a href="#" target="Interface">EnumQuestType（枚举任务类型？）</a></li>
				<li>　</li>
				<li><a href="#" target="Interface">HandlerEvent（处理事件）</a></li>
				<li><a href="#" target="Interface">HandlerEvent.FactionsLoadedEvent（处理-阵营加载事件）</a></li>
				<li><a href="#" target="Interface">HandlerEvent.RecipesLoadedEvent（处理-配方加载事件）</a></li>
				<li>　</li>
				<li><a href="#" target="Interface">JobType（职业类型）</a></li>
				<li>　</li>
				<li><a href="#" target="Interface">NpcAPI</a></li>
				<li><a href="#" target="Interface">NpcEvent（NPC事件）</a></li>
				<li><a href="#" target="Interface">NpcEvent.CollideEvent（NPC-碰撞事件？）</a></li>
				<li><a href="#" target="Interface">NpcEvent.DamagedEvent（NPC-伤害事件）</a></li>
				<li><a href="#" target="Interface">NpcEvent.DiedEvent（NPC-死亡事件）</a></li>
				<li><a href="#" target="Interface">NpcEvent.InitEvent（NPC-初始事件）</a></li>
				<li><a href="#" target="Interface">NpcEvent.InteractEvent（NPC-互动事件）</a></li>
				<li><a href="#" target="Interface">NpcEvent.KilledEntityEvent（NPC-击杀事件）</a></li>
				<li><a href="#" target="Interface">NpcEvent.MeleeAttackEvent（NPC-近战攻击事件）</a></li>
				<li><a href="#" target="Interface">NpcEvent.RangedLaunchedEvent（NPC-远程发射事件）</a></li>
				<li><a href="#" target="Interface">NpcEvent.TargetEvent（NPC-目标事件）</a></li>
				<li><a href="#" target="Interface">NpcEvent.TargetLostEvent（NPC-目标丢失事件）</a></li>
				<li><a href="#" target="Interface">NpcEvent.TimerEvent（NPC-计时器事件）</a></li>
				<li><a href="#" target="Interface">NpcEvent.UpdateEvent（NPC-更新事件）</a></li>
				<li>　</li>
				<li><a href="#" target="Interface">ParticleType（粒子类型）</a></li>
				<li>　</li>
				<li><a href="#" target="Interface">PotionEffectType（药水效果类型）</a></li>
				<li>　</li>
				<li><a href="#" target="Interface">QuestEvent（任务事件）</a></li>
				<li><a href="#" target="Interface">QuestEvent.QuestCompletedEvent（任务-任务完成事件）</a></li>
				<li><a href="#" target="Interface">QuestEvent.QuestStartEvent（任务-任务接取事件）</a></li>
				<li><a href="#" target="Interface">QuestEvent.QuestTurnedInEvent（任务-任务中事件？）</a></li>
				<li>　</li>
				<li><a href="#" target="Interface">RoleEvent（身份事件）</a></li>
				<li><a href="#" target="Interface">RoleEvent.BankUnlockedEvent（身份-银行解锁事件）</a></li>
				<li><a href="#" target="Interface">RoleEvent.BankUpgradedEvent（身份-银行升级事件）</a></li>
				<li><a href="#" target="Interface">RoleEvent.FollowerFinishedEvent（身份-雇佣随从雇佣完成事件）</a></li>
				<li><a href="#" target="Interface">RoleEvent.FollowerHireEvent（身份-雇佣随从雇佣事件）</a></li>
				<li><a href="#" target="Interface">RoleEvent.MailmanEvent（身份-邮箱事件）</a></li>
				<li><a href="#" target="Interface">RoleEvent.TraderEvent（身份-商人事件？）</a></li>
				<li><a href="#" target="Interface">RoleEvent.TransporterUnlockedEvent（身份-商人解锁事件？）</a></li>
				<li><a href="#" target="Interface">RoleEvent.TransporterUseEvent（身份-商人使用事件？）</a></li>
				<li><a href="#" target="Interface">RoleEventType（身份类型事件）</a></li>
				<li><a href="#" target="Interface">RoleType（身份类型）</a></li>
				<li>　</li>
				<li><a href="#" target="Interface">SideType</a></li>
				<li>　</li>
				<li><a href="#" target="Interface">TacticalType（战术类型）</a></li>
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